Added framerate limiter

This commit is contained in:
Digital Artifex
2025-08-22 21:05:29 -04:00
parent 4bd1b46f7f
commit 02e7cf37c4
6 changed files with 343 additions and 93 deletions

View File

@@ -28,11 +28,11 @@ import QtQuick
import com.github.digitalartifex.komplex 1.0 as Komplex
Item
Rectangle
{
property var screenGeometry
property real pixelRatio: 1 //This will (hopefully) be set to PlasmaCore.Units.devicePixelRatio in onCompleted
property vector3d iResolution: Qt.vector3d(wallpaper.configuration.resolution_x ? wallpaper.configuration.resolution_x : 1920, wallpaper.configuration.resolution_y ? wallpaper.configuration.resolution_y : 1080, 1)//width, height, pixel aspect ratio
property vector3d iResolution: Qt.vector3d(wallpaper.configuration.resolution_x, wallpaper.configuration.resolution_y, 1)//width, height, pixel aspect ratio
property real iTime: 0 //used by most motion shaders
property real iTimeDelta: iTime
property var iChannelTime: [iTime, iTime, iTime, iTime] //individual channel time values
@@ -41,7 +41,7 @@ Item
property real iFrameRate: wallpaper.configuration.framerate_limit ? wallpaper.configuration.framerate_limit : 60 // Default frame rate for the shader
property vector4d iMouse
property var iDate
property bool running: true
property bool running: windowModel.runShader && wallpaper.configuration.running
property bool ready: false
@@ -61,16 +61,13 @@ Item
onPackChanged: () =>
{
if(mainItem.ready)
{
shaderPackModel.loadJson(pack)
}
ShaderChannel { id: bufferA; visible: true; anchors.fill: parent }
ShaderChannel { id: bufferB; visible: true; anchors.fill: parent }
ShaderChannel { id: bufferC; visible: true; anchors.fill: parent }
ShaderChannel { id: bufferD; visible: true; anchors.fill: parent }
}
id: mainItem
color: "black"
Item
{
@@ -88,6 +85,11 @@ Item
while(data.channels.length > 0)
data.channels.pop().destroy()
bufferA.source = ""
bufferB.source = ""
bufferC.source = ""
bufferD.source = ""
// Handle the JSON change if needed
mainItem.parsePack(shaderPackModel.json);
}
@@ -102,23 +104,33 @@ Item
Rectangle
{
anchors.fill: parent
width: mainItem.iResolution.x
height: mainItem.iResolution.y
color: "black"
id: channelRect
// The output channel that combines all the input channels and displays the final shader output
// This channel must be set to a shader source file that has been pre-compiled to a QSB Fragment Shader
ShaderChannel
{
ShaderChannel { id: bufferA; visible: false; anchors.fill: parent }
ShaderChannel { id: bufferB; visible: false; anchors.fill: parent }
ShaderChannel { id: bufferC; visible: false; anchors.fill: parent }
ShaderChannel { id: bufferD; visible: false; anchors.fill: parent }
iTime: mainItem.iTime
iMouse: mainItem.iMouse
iResolution: mainItem.iResolution
width: mainItem.iResolution.x
height: mainItem.iResolution.y
iFrame: mainItem.iFrame
id: channelOutput
anchors.fill: parent
type: ShaderChannel.Type.ShaderChannel
visible: true // Set to true to display the output
z: 9000
blending: true
}
// To save on performance, just use one timer for all channels and shaders
@@ -131,7 +143,7 @@ Item
interval: (1 / mainItem.iFrameRate) * 1000 //fps to ms cycles :: fps = 60 = 1 / 60 = 0.01666 * 1000 = 16
repeat: true
running: true //wallpaper.configuration.running ? mainItem.running : true
running: mainItem.running //wallpaper.configuration.running ? mainItem.running : true
triggeredOnStart: true
onTriggered:
@@ -147,6 +159,27 @@ Item
}
}
ShaderEffectSource
{
anchors.fill: parent
sourceItem: channelRect
sourceRect: Qt.rect(0,0, mainItem.iResolution.x, mainItem.iResolution.y)
textureSize: Qt.size(mainItem.iResolution.x, mainItem.iResolution.y)
hideSource: true
visible: true
smooth: true
antialiasing: true
live: true
id: finalSource
onSourceRectChanged: () =>
{
live = false;
live = true;
}
}
// Load the default shader pack configuration on component completion
Component.onCompleted:
{
@@ -158,6 +191,44 @@ Item
if(wallpaper.configuration.shader_package)
shaderPackModel.loadJson(wallpaper.configuration.shader_package);
Qt.createQmlObject(`import QtQuick
MouseArea
{
id: mouseTrackingArea
propagateComposedEvents: true
preventStealing: false
enabled: wallpaper.configuration.mouseAllowed
anchors.fill: parent
hoverEnabled: true
onPositionChanged: (mouse) => {
mouse.accepted = false
mainItem.iMouse.x = mouse.x * wallpaper.configuration.mouseSpeedBias
mainItem.iMouse.y = -mouse.y * wallpaper.configuration.mouseSpeedBias
}
onClicked:(mouse) => {
mouse.accepted = false
mainItem.iMouse.z = mouse.x
mainItem.iMouse.w = mouse.y
}
// this still doesnt work... guess a C++ wrapper is all that can be done?
onPressed:(mouse) => {
mouse.accepted = false
}
onPressAndHold:(mouse) => {
mouse.accepted = false
}
onDoubleClicked:(mouse) => {
mouse.accepted = false
}
//cancelled, entered, and exited do not pass mouse events, so we can remove them
onReleased:(mouse) => {
mouse.accepted = false
}
onWheel: (mouse) => {
mouse.accepted = false
}
}`, parent.parent, "mouseTrackerArea");
ready = true
}
@@ -168,23 +239,26 @@ Item
channel.frameBufferChannel = json.frame_buffer_channel !== undefined ? json.frame_buffer_channel : -1
channel.type = json.type !== undefined ? json.type : typeDefault
channel.anchors.fill = channel.parent
//channel.anchors.fill = channel.parent
channel.visible = false
channel.iMouse = Qt.binding(() => { return mainItem.iMouse; })
channel.iTime = Qt.binding(() => { return mainItem.iTime; })
channel.iResolution = Qt.binding(() => { return Qt.vector3d(json.resolution_x || mainItem.width, json.resolution_y || mainItem.height, 1.0); })
channel.iResolutionScale = json.resolution_scale ? json.resolution_scale : 1.0
channel.iResolution = Qt.binding(() => { return json.resolution_x ? Qt.vector3d(json.resolution_x, json.resolution_y, 1.0) : Qt.vector3d(mainItem.iResolution.x,mainItem.iResolution.y,1.0); })
channel.mouseBias = json.mouse_scale ? json.mouse_scale : 1.0
channel.iTimeScale = json.time_scale ? json.time_scale : 1.0
channel.iTimeDelta = Qt.binding(() => { return mainItem.iTimeDelta; })
channel.width = mainItem.iResolution.x
channel.height = mainItem.iResolution.y
channel.iChannelResolution = Qt.binding(() => {
return [
Qt.vector3d(json.resolution_x || mainItem.width, json.resolution_y || mainItem.height, 1.0),
Qt.vector3d(json.resolution_x || mainItem.width, json.resolution_y || mainItem.height, 1.0),
Qt.vector3d(json.resolution_x || mainItem.width, json.resolution_y || mainItem.height, 1.0),
Qt.vector3d(json.resolution_x || mainItem.width, json.resolution_y || mainItem.height, 1.0)
];
});
// channel.iChannelResolution = Qt.binding(() => {
// return [
// Qt.vector3d(json.resolution_x || mainItem.width, json.resolution_y || mainItem.height, 1.0),
// Qt.vector3d(json.resolution_x || mainItem.width, json.resolution_y || mainItem.height, 1.0),
// Qt.vector3d(json.resolution_x || mainItem.width, json.resolution_y || mainItem.height, 1.0),
// Qt.vector3d(json.resolution_x || mainItem.width, json.resolution_y || mainItem.height, 1.0)
// ];
// });
channel.iChannelTime = Qt.binding(() => {
return [
@@ -196,7 +270,7 @@ Item
});
channel.iFrameRate = Qt.binding(() => { return mainItem.iFrameRate; })
channel.iFrame = Qt.binding(() => { return mainItem.iFrame; })
channel.iFrame = mainItem.iFrame
channel.invert = json.invert ? json.invert : false
channel.source = source
@@ -347,6 +421,8 @@ Item
recursive: false,
mipmap: false
});
data.channels.push(result) // save for destroying
}
return result;

View File

@@ -69,10 +69,29 @@ Item
property var iDate
property real iTimeScale: 1 // This is used to scale the time for the shader, allowing for slow motion or fast forward effects per channel
property int frameBufferChannel: -1
property bool blending: false
// bind to ShaderEffectSource.live to prevent data being updated causing a refresh between intended frames. I think this may be why
// the shaders are using so many resources. This is likely to cause issues of its own since we have no way of knowing the progress
// of the current capture, but we'll cross that bridge later
property bool active: true
// this seems to work better than doubling the timer frequency and setting active/inactive states,
// but god damn does it feel hacky. Try to find a better way to actually limit framerate
onIFrameChanged: () =>
{
active = true;
active = false;
}
property bool invert
property var iChannelResolution: [Qt.vector3d(channel.width * iResolutionScale, channel.height * iResolutionScale, 1), Qt.vector3d(channel.width * iResolutionScale, channel.height * iResolutionScale, 1), Qt.vector3d(channel.width * iResolutionScale, channel.height * iResolutionScale, 1)]
property var iChannelResolution: [Qt.vector3d(channel.iResolution.x * iResolutionScale, channel.iResolution.y * iResolutionScale, 1), Qt.vector3d(channel.iResolution.x * iResolutionScale, channel.iResolution.y * iResolutionScale, 1), Qt.vector3d(channel.iResolution.x * iResolutionScale, channel.iResolution.y * iResolutionScale, 1)]
onIResolutionChanged: () =>
{
channel.iChannelResolution = [Qt.vector3d(channel.iResolution.x * iResolutionScale, channel.iResolution.y * iResolutionScale, 1), Qt.vector3d(channel.iResolution.x * iResolutionScale, channel.iResolution.y * iResolutionScale, 1), Qt.vector3d(channel.iResolution.x * iResolutionScale, channel.iResolution.y * iResolutionScale, 1)]
}
QtObject
{
@@ -142,8 +161,9 @@ Item
{
loader.sourceComponent: channelAudio
loader.width: 512
loader.height: 2
// loader.width: 512
// loader.height: 2
// loader.and
}
}
]
@@ -251,7 +271,6 @@ Item
Item
{
property var frameBufferData: undefined
id: channelShaderContent
anchors.fill: parent
@@ -261,72 +280,85 @@ Item
{
id: channelSource0
sourceItem: channel.iChannel0 ? channel.iChannel0 : null
live: true
smooth: true
sourceRect: Qt.rect(0,0, sourceItem ? sourceItem.width : 0, sourceItem ? sourceItem.height : 0)
wrapMode: ShaderEffectSource.Repeat
textureSize: Qt.size(channelShaderContent.width, channelShaderContent.height)
live: channel.active
smooth: false
sourceRect: sourceItem ? Qt.rect(0,0, sourceItem.width, sourceItem.height) : Qt.rect(0,0,0,0)
wrapMode: ShaderEffectSource.ClampToEdge
textureSize: Qt.size(channel.iResolution.x, channel.iResolution.y)
textureMirroring: ShaderEffectSource.NoMirroring
recursive: true
recursive: false
mipmap: true
hideSource: true
width: channel.iResolution.x
height: channel.iResolution.y
}
ShaderEffectSource
{
id: channelSource1
sourceItem: channel.iChannel1 ? channel.iChannel1 : null
live: true
smooth: true
sourceRect: Qt.rect(0,0, sourceItem ? sourceItem.width : 0, sourceItem ? sourceItem.height : 0)
wrapMode: ShaderEffectSource.Repeat
textureSize: Qt.size(channelShaderContent.width, channelShaderContent.height)
live: channel.active
smooth: false
sourceRect: sourceItem ? Qt.rect(0,0, sourceItem.width, sourceItem.height) : Qt.rect(0,0,0,0)
wrapMode: ShaderEffectSource.ClampToEdge
textureSize: Qt.size(channel.iResolution.x, channel.iResolution.y)
textureMirroring: ShaderEffectSource.NoMirroring
recursive: true
recursive: false
mipmap: true
hideSource: true
width: channel.iResolution.x
height: channel.iResolution.y
}
ShaderEffectSource
{
id: channelSource2
sourceItem: channel.iChannel2 ? channel.iChannel2 : null
live: true
smooth: true
sourceRect: Qt.rect(0,0, sourceItem ? sourceItem.width : 0, sourceItem ? sourceItem.height : 0)
wrapMode: ShaderEffectSource.Repeat
textureSize: Qt.size(channelShaderContent.width, channelShaderContent.height)
live: channel.active
smooth: false
sourceRect: sourceItem ? Qt.rect(0,0, sourceItem.width, sourceItem.height) : Qt.rect(0,0,0,0)
wrapMode: ShaderEffectSource.ClampToEdge
textureSize: Qt.size(channel.iResolution.x, channel.iResolution.y)
textureMirroring: ShaderEffectSource.NoMirroring
recursive: true
recursive: false
mipmap: true
hideSource: true
width: channel.iResolution.x
height: channel.iResolution.y
}
ShaderEffectSource
{
id: channelSource3
sourceItem: channel.iChannel3 ? channel.iChannel3 : null
live: true
smooth: true
sourceRect: Qt.rect(0,0, sourceItem ? sourceItem.width : 0, sourceItem ? sourceItem.height : 0)
wrapMode: ShaderEffectSource.Repeat
textureSize: Qt.size(channelShaderContent.width, channelShaderContent.height)
live: channel.active
smooth: false
sourceRect: sourceItem ? Qt.rect(0,0, sourceItem.width, sourceItem.height) : Qt.rect(0,0,0,0)
wrapMode: ShaderEffectSource.ClampToEdge
textureSize: Qt.size(channel.iResolution.x, channel.iResolution.y)
textureMirroring: ShaderEffectSource.NoMirroring
recursive: true
recursive: false
mipmap: true
hideSource: true
width: channel.iResolution.x
height: channel.iResolution.y
}
// recursive frame buffer
ShaderEffectSource
{
id: frameBufferSource
sourceItem: channelShaderContent
live: true
sourceItem: channel.frameBufferChannel === -1 ? null : channelShaderContent
sourceRect: Qt.rect(0,0, channelShaderContent.width, channelShaderContent.height)
wrapMode: ShaderEffectSource.Repeat
recursive: true
wrapMode: ShaderEffectSource.ClampToEdge
live: channel.active
mipmap: true
recursive: true
textureSize: Qt.size(channelShaderContent.width, channelShaderContent.height)
anchors.fill: parent
visible: false
textureMirroring: ShaderEffectSource.NoMirroring
width: channel.iResolution.x
height: channel.iResolution.y
}
// The shader effect that will be used to render the shader
@@ -350,10 +382,21 @@ Item
property var iChannelResolution: channel.iResolution
fragmentShader: Qt.resolvedUrl(channel.source)
anchors.fill: parent
width: channel.iResolution.x
height: channel.iResolution.y
id: channelShaderOutput
blending: channel.blending
}
// ShaderEffectSource
// {
// anchors.fill: parent
// sourceItem: channelShaderOutput
// hideSource: true
// visible: true
// }
}
}
@@ -430,11 +473,29 @@ Item
{
width: 512
height: 2
anchors.top: channel.invert ? undefined : parent.top
anchors.bottom: channel.invert ? parent.bottom : undefined
anchors.top: !channel.invert ? undefined : parent.top
anchors.bottom: !channel.invert ? parent.bottom : undefined
id: textureImage
source: "image://audiotexture/frame"
fillMode: Image.PreserveAspectFit
fillMode: Image.Pad
// we need to flip the texture when the channel itself is flipped
// so the orientation of the audio data is preserved
transform: Rotation
{
origin.x: textureImage.width / 2
origin.y: textureImage.height / 2
// For vertical flipping, we need to transform the x axis
axis
{
x: 1
y: 0
z: 0
}
angle: data.angle + 180
}
}
Timer

View File

@@ -339,7 +339,7 @@ Item
id: speedSlider
Layout.fillWidth: true
from: 0
to: 16
to: 4
stepSize: 0.1
onValueChanged: shaderSpeedField.text = String(value.toFixed(2));
}

View File

@@ -37,7 +37,7 @@ Item
{
property var screenGeometry
property real pixelRatio: 1 //This will (hopefully) be set to PlasmaCore.Units.devicePixelRatio in onCompleted
property vector3d iResolution: Qt.vector3d(wallpaper.configuration.resolution_x,wallpaper.configuration.resolution_y,1)//width, height, pixel aspect ratio
property vector3d iResolution: Qt.vector3d(wallpaper.configuration.resolution_x || mainItem.width,wallpaper.configuration.resolution_y || mainItem.height,1)//width, height, pixel aspect ratio
property real iTime: 0 //used by most motion shaders
property real iTimeDelta: iTime
property var iChannelTime: [iTime, iTime, iTime, iTime] //individual channel time values
@@ -84,9 +84,11 @@ Item
iTime: mainItem.iTime
iMouse: mainItem.iMouse
iResolution: mainItem.iChannelResolution[0]
iFrame: mainItem.iFrame
id: channel0
anchors.fill: parent
width: mainItem.iResolution.x
height: mainItem.iResolution.y
type: wallpaper.configuration.iChannel0_flag ? wallpaper.configuration.iChannel0_type : 0
source: wallpaper.configuration.iChannel0_flag ? Qt.resolvedUrl(wallpaper.configuration.iChannel0) : ""
@@ -101,9 +103,11 @@ Item
visible: wallpaper.configuration.iChannel1_flag && (channelOutput.source === "" || channelOutput.source === undefined)
iTime: mainItem.iTime
iResolution: mainItem.iChannelResolution[1]
iFrame: mainItem.iFrame
id: channel1
anchors.fill: parent
width: mainItem.iResolution.x
height: mainItem.iResolution.y
type: wallpaper.configuration.iChannel1_flag ? wallpaper.configuration.iChannel1_type : 0
source: wallpaper.configuration.iChannel1_flag ? Qt.resolvedUrl(wallpaper.configuration.iChannel1) : ""
@@ -118,9 +122,11 @@ Item
visible: wallpaper.configuration.iChannel2_flag && (channelOutput.source === "" || channelOutput.source === undefined)
iTime: mainItem.iTime
iResolution: mainItem.iChannelResolution[2]
iFrame: mainItem.iFrame
id: channel2
anchors.fill: parent
width: mainItem.iResolution.x
height: mainItem.iResolution.y
type: wallpaper.configuration.iChannel2_flag ? wallpaper.configuration.iChannel2_type : 0
source: wallpaper.configuration.iChannel2_flag ? Qt.resolvedUrl(wallpaper.configuration.iChannel2) : ""
@@ -137,9 +143,11 @@ Item
iChannelTime: [mainItem.iTime, mainItem.iTime, mainItem.iTime, mainItem.iTime]
iResolution: mainItem.iChannelResolution[3]
iDate: mainItem.iDate
iFrame: mainItem.iFrame
id: channel3
anchors.fill: parent
width: mainItem.iResolution.x
height: mainItem.iResolution.y
type: wallpaper.configuration.iChannel3_flag ? wallpaper.configuration.iChannel3_type : 0
source: wallpaper.configuration.iChannel3_flag ? Qt.resolvedUrl(wallpaper.configuration.iChannel3) : ""
@@ -155,9 +163,11 @@ Item
iTime: mainItem.iTime
iMouse: mainItem.iMouse
iResolution: mainItem.iResolution
iFrame: mainItem.iFrame
id: channelOutput
anchors.fill: parent
width: mainItem.iResolution.x
height: mainItem.iResolution.y
type: ShaderChannel.Type.ShaderChannel
source: wallpaper.configuration.selectedShaderPath ? wallpaper.configuration.selectedShaderPath : ""
@@ -167,11 +177,27 @@ Item
iChannel3: channel3
visible: true // Set to true to display the output
blending: true
}
ShaderEffectSource
{
anchors.fill: parent
sourceItem: channelOutput
sourceRect: Qt.rect(0,0, mainItem.iResolution.x, mainItem.iResolution.y)
textureSize: Qt.size(mainItem.iResolution.x, mainItem.iResolution.y)
hideSource: true
visible: true
smooth: true
live: true
id: finalSource
}
// To save on performance, just use one timer for all channels
Timer
{
property var date: new Date();
id: channelTimer
//Not entirely sure if this will actually limit the frame rate
@@ -183,7 +209,6 @@ Item
triggeredOnStart: true
onTriggered:
{
var date = new Date();
var startOfDay = new Date(date.getFullYear(), date.getMonth(), date.getDate(), 0, 0, 0);
var secondsSinceMidnight = (date - startOfDay) / 1000;

View File

@@ -93,6 +93,8 @@ Kirigami.FormLayout
property alias cfg_resolution_x: resolutionXField.value
property alias cfg_resolution_y: resolutionYField.value
property alias cfg_framerate_limit: frameRateField.value
Palette
{
id: palette
@@ -116,7 +118,7 @@ Kirigami.FormLayout
Kirigami.FormData.label: i18nd("com.github.digitalartifex.komplex", "Engine Mode:")
ComboBox
{
Layout.preferredWidth: Kirigami.Units.gridUnit * 11
Layout.preferredWidth: Kirigami.Units.gridUnit * 11.5
id: engineModeSelect
currentIndex: root.cfg_komplex_mode
onCurrentIndexChanged: root.cfg_komplex_mode = currentIndex
@@ -141,7 +143,7 @@ Kirigami.FormLayout
property string shader
id: selectedShader
Layout.preferredWidth: Kirigami.Units.gridUnit * 11
Layout.preferredWidth: Kirigami.Units.gridUnit * 11.5
model: FolderListModel
{
id: folderListModel
@@ -182,8 +184,8 @@ Kirigami.FormLayout
id: shaderFileButton
icon.name: "folder-symbolic"
text: i18nd("@button:toggle_select_shader", "Select File")
Layout.preferredWidth: Kirigami.Units.gridUnit * 9
Layout.preferredHeight: Kirigami.Units.gridUnit * 2
Layout.preferredWidth: Kirigami.Units.gridUnit * 8.5
Layout.preferredHeight: selectedShader.height
onClicked:
{
fileDialog.currentFolder = "file://" + shaderPackModel.shadersPath;
@@ -220,7 +222,7 @@ Kirigami.FormLayout
property string shader
id: selectedShaderPack
Layout.preferredWidth: Kirigami.Units.gridUnit * 11
Layout.preferredWidth: Kirigami.Units.gridUnit * 11.5
model: shaderPackModel.availableShaderPacks
delegate: Component
{
@@ -254,8 +256,8 @@ Kirigami.FormLayout
id: packFileButton
icon.name: "folder-symbolic"
text: i18nd("@button:toggle_select_shader", "Select File")
Layout.preferredWidth: Kirigami.Units.gridUnit * 9
Layout.preferredHeight: Kirigami.Units.gridUnit * 2
Layout.preferredWidth: Kirigami.Units.gridUnit * 8.5
Layout.preferredHeight: selectedShaderPack.height
onClicked:
{
packDialog.currentFolder = "file://" + shaderPackModel.shaderPackInstallPath;
@@ -280,8 +282,13 @@ Kirigami.FormLayout
}
}
}
Kirigami.Separator
{
Kirigami.FormData.isSection: false
}
TabBar
{
Layout.topMargin: 6
Layout.fillWidth: true
id: navBar
width: parent.width
@@ -352,7 +359,7 @@ Kirigami.FormLayout
{
id: shaderChannelOverlay0
parent: applicationWindow().overlay
implicitHeight: 400
implicitHeight: 420
ShaderChannelConfiguration
{
@@ -398,7 +405,7 @@ Kirigami.FormLayout
{
id: shaderChannelOverlay1
parent: applicationWindow().overlay
implicitHeight: 400
implicitHeight: 420
ShaderChannelConfiguration
{
@@ -443,7 +450,7 @@ Kirigami.FormLayout
{
id: shaderChannelOverlay2
parent: applicationWindow().overlay
implicitHeight: 400
implicitHeight: 420
ShaderChannelConfiguration
{
@@ -487,7 +494,7 @@ Kirigami.FormLayout
{
id: shaderChannelOverlay3
parent: applicationWindow().overlay
implicitHeight: 400
implicitHeight: 420
ShaderChannelConfiguration
{
@@ -577,6 +584,49 @@ Kirigami.FormLayout
}
}
RowLayout
{
visible: navBar.currentIndex === 1
Kirigami.FormData.label: i18nd("com.github.digitalartifex.komplex", "Frame Rate:")
TextField
{
property int value
id: frameRateField
inputMethodHints: Qt.ImhFormattedNumbersOnly
Layout.preferredWidth: Kirigami.Units.gridUnit * 4
onEditingFinished: () =>
{
value = parseInt(text)
}
Keys.onPressed: (event) =>
{
if (event.key === Qt.Key_Return || event.key === Qt.Key_Enter)
{
frameRateField.focus = false; // Unfocus the TextField
event.accepted = true; // Prevent further propagation of the key event
}
}
background: Rectangle
{
color: resolutionXField.activeFocus ? palette.base : "transparent"
border.color: resolutionXField.activeFocus ? palette.highlight : "transparent"
border.width: 1
radius: 4
anchors.fill: resolutionXField
anchors.margins: -2
}
Component.onCompleted: () =>
{
text = value
}
}
}
RowLayout
{
visible: navBar.currentIndex === 1
@@ -589,8 +639,8 @@ Kirigami.FormLayout
{
id: speedSlider
Layout.fillWidth: true
from: -10.0
to: 10.0
from: -4.0
to: 4.0
stepSize: 0.01
onValueChanged: shaderSpeedField.text = String(value.toFixed(2));
}
@@ -728,8 +778,8 @@ Kirigami.FormLayout
{
id: mouseBiasSlider
Layout.preferredWidth: Kirigami.Units.gridUnit * 16
from: -10.0
to: 10.0
from: 0.0
to: 4.0
stepSize: 0.01
value: root.cfg_mouseSpeedBias ? root.cfg_mouseSpeedBias : 1.0
onValueChanged: () =>

View File

@@ -38,6 +38,10 @@ WallpaperItem
id: wallpaperItem
Item
{
property int resolution_x: wallpaper.configuration.resolution_x
property int resolution_y: wallpaper.configuration.resolution_y
property bool changing: false
anchors.fill: parent
Loader
@@ -53,7 +57,7 @@ WallpaperItem
when: wallpaper.configuration.komplex_mode === 0
PropertyChanges
{
pageLoader.sourceComponent: shaderToysContent
pageLoader.sourceComponent: shaderToyContent
}
},
State
@@ -69,7 +73,7 @@ WallpaperItem
Component
{
id: shaderToysContent
id: shaderToyContent
ShaderToyModel
{
@@ -88,5 +92,39 @@ WallpaperItem
anchors.fill: parent
}
}
onResolution_xChanged: () =>
{
if(changing)
return;
changing = true
pageLoader.sourceComponent = null
if(wallpaper.configuration.komplex_mode === 0)
pageLoader.sourceComponent = shaderToyContent
else
pageLoader.sourceComponent = packContent
changing = false
}
onResolution_yChanged: () =>
{
if(changing)
return;
changing = true
pageLoader.sourceComponent = null
if(wallpaper.configuration.komplex_mode === 0)
pageLoader.sourceComponent = shaderToyContent
else
pageLoader.sourceComponent = packContent
changing = false
}
}
}