Added framerate limiter
This commit is contained in:
@@ -28,11 +28,11 @@ import QtQuick
|
|||||||
|
|
||||||
import com.github.digitalartifex.komplex 1.0 as Komplex
|
import com.github.digitalartifex.komplex 1.0 as Komplex
|
||||||
|
|
||||||
Item
|
Rectangle
|
||||||
{
|
{
|
||||||
property var screenGeometry
|
property var screenGeometry
|
||||||
property real pixelRatio: 1 //This will (hopefully) be set to PlasmaCore.Units.devicePixelRatio in onCompleted
|
property real pixelRatio: 1 //This will (hopefully) be set to PlasmaCore.Units.devicePixelRatio in onCompleted
|
||||||
property vector3d iResolution: Qt.vector3d(wallpaper.configuration.resolution_x ? wallpaper.configuration.resolution_x : 1920, wallpaper.configuration.resolution_y ? wallpaper.configuration.resolution_y : 1080, 1)//width, height, pixel aspect ratio
|
property vector3d iResolution: Qt.vector3d(wallpaper.configuration.resolution_x, wallpaper.configuration.resolution_y, 1)//width, height, pixel aspect ratio
|
||||||
property real iTime: 0 //used by most motion shaders
|
property real iTime: 0 //used by most motion shaders
|
||||||
property real iTimeDelta: iTime
|
property real iTimeDelta: iTime
|
||||||
property var iChannelTime: [iTime, iTime, iTime, iTime] //individual channel time values
|
property var iChannelTime: [iTime, iTime, iTime, iTime] //individual channel time values
|
||||||
@@ -41,7 +41,7 @@ Item
|
|||||||
property real iFrameRate: wallpaper.configuration.framerate_limit ? wallpaper.configuration.framerate_limit : 60 // Default frame rate for the shader
|
property real iFrameRate: wallpaper.configuration.framerate_limit ? wallpaper.configuration.framerate_limit : 60 // Default frame rate for the shader
|
||||||
property vector4d iMouse
|
property vector4d iMouse
|
||||||
property var iDate
|
property var iDate
|
||||||
property bool running: true
|
property bool running: windowModel.runShader && wallpaper.configuration.running
|
||||||
property bool ready: false
|
property bool ready: false
|
||||||
|
|
||||||
|
|
||||||
@@ -58,19 +58,16 @@ Item
|
|||||||
|
|
||||||
property var pack: wallpaper.configuration.shader_package
|
property var pack: wallpaper.configuration.shader_package
|
||||||
|
|
||||||
onPackChanged: ()=>
|
onPackChanged: () =>
|
||||||
{
|
{
|
||||||
if(mainItem.ready)
|
if(mainItem.ready)
|
||||||
|
{
|
||||||
shaderPackModel.loadJson(pack)
|
shaderPackModel.loadJson(pack)
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
ShaderChannel { id: bufferA; visible: true; anchors.fill: parent }
|
|
||||||
ShaderChannel { id: bufferB; visible: true; anchors.fill: parent }
|
|
||||||
ShaderChannel { id: bufferC; visible: true; anchors.fill: parent }
|
|
||||||
ShaderChannel { id: bufferD; visible: true; anchors.fill: parent }
|
|
||||||
|
|
||||||
|
|
||||||
id: mainItem
|
id: mainItem
|
||||||
|
color: "black"
|
||||||
|
|
||||||
Item
|
Item
|
||||||
{
|
{
|
||||||
@@ -88,6 +85,11 @@ Item
|
|||||||
while(data.channels.length > 0)
|
while(data.channels.length > 0)
|
||||||
data.channels.pop().destroy()
|
data.channels.pop().destroy()
|
||||||
|
|
||||||
|
bufferA.source = ""
|
||||||
|
bufferB.source = ""
|
||||||
|
bufferC.source = ""
|
||||||
|
bufferD.source = ""
|
||||||
|
|
||||||
// Handle the JSON change if needed
|
// Handle the JSON change if needed
|
||||||
mainItem.parsePack(shaderPackModel.json);
|
mainItem.parsePack(shaderPackModel.json);
|
||||||
}
|
}
|
||||||
@@ -102,23 +104,33 @@ Item
|
|||||||
|
|
||||||
Rectangle
|
Rectangle
|
||||||
{
|
{
|
||||||
anchors.fill: parent
|
width: mainItem.iResolution.x
|
||||||
|
height: mainItem.iResolution.y
|
||||||
color: "black"
|
color: "black"
|
||||||
|
id: channelRect
|
||||||
|
|
||||||
// The output channel that combines all the input channels and displays the final shader output
|
// The output channel that combines all the input channels and displays the final shader output
|
||||||
// This channel must be set to a shader source file that has been pre-compiled to a QSB Fragment Shader
|
// This channel must be set to a shader source file that has been pre-compiled to a QSB Fragment Shader
|
||||||
ShaderChannel
|
ShaderChannel
|
||||||
{
|
{
|
||||||
|
ShaderChannel { id: bufferA; visible: false; anchors.fill: parent }
|
||||||
|
ShaderChannel { id: bufferB; visible: false; anchors.fill: parent }
|
||||||
|
ShaderChannel { id: bufferC; visible: false; anchors.fill: parent }
|
||||||
|
ShaderChannel { id: bufferD; visible: false; anchors.fill: parent }
|
||||||
|
|
||||||
iTime: mainItem.iTime
|
iTime: mainItem.iTime
|
||||||
iMouse: mainItem.iMouse
|
iMouse: mainItem.iMouse
|
||||||
iResolution: mainItem.iResolution
|
iResolution: mainItem.iResolution
|
||||||
|
width: mainItem.iResolution.x
|
||||||
|
height: mainItem.iResolution.y
|
||||||
|
iFrame: mainItem.iFrame
|
||||||
|
|
||||||
id: channelOutput
|
id: channelOutput
|
||||||
anchors.fill: parent
|
|
||||||
type: ShaderChannel.Type.ShaderChannel
|
type: ShaderChannel.Type.ShaderChannel
|
||||||
|
|
||||||
visible: true // Set to true to display the output
|
visible: true // Set to true to display the output
|
||||||
z: 9000
|
z: 9000
|
||||||
|
blending: true
|
||||||
}
|
}
|
||||||
|
|
||||||
// To save on performance, just use one timer for all channels and shaders
|
// To save on performance, just use one timer for all channels and shaders
|
||||||
@@ -131,7 +143,7 @@ Item
|
|||||||
interval: (1 / mainItem.iFrameRate) * 1000 //fps to ms cycles :: fps = 60 = 1 / 60 = 0.01666 * 1000 = 16
|
interval: (1 / mainItem.iFrameRate) * 1000 //fps to ms cycles :: fps = 60 = 1 / 60 = 0.01666 * 1000 = 16
|
||||||
repeat: true
|
repeat: true
|
||||||
|
|
||||||
running: true //wallpaper.configuration.running ? mainItem.running : true
|
running: mainItem.running //wallpaper.configuration.running ? mainItem.running : true
|
||||||
|
|
||||||
triggeredOnStart: true
|
triggeredOnStart: true
|
||||||
onTriggered:
|
onTriggered:
|
||||||
@@ -147,6 +159,27 @@ Item
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
ShaderEffectSource
|
||||||
|
{
|
||||||
|
anchors.fill: parent
|
||||||
|
sourceItem: channelRect
|
||||||
|
sourceRect: Qt.rect(0,0, mainItem.iResolution.x, mainItem.iResolution.y)
|
||||||
|
textureSize: Qt.size(mainItem.iResolution.x, mainItem.iResolution.y)
|
||||||
|
hideSource: true
|
||||||
|
visible: true
|
||||||
|
smooth: true
|
||||||
|
antialiasing: true
|
||||||
|
live: true
|
||||||
|
|
||||||
|
id: finalSource
|
||||||
|
|
||||||
|
onSourceRectChanged: () =>
|
||||||
|
{
|
||||||
|
live = false;
|
||||||
|
live = true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
// Load the default shader pack configuration on component completion
|
// Load the default shader pack configuration on component completion
|
||||||
Component.onCompleted:
|
Component.onCompleted:
|
||||||
{
|
{
|
||||||
@@ -158,6 +191,44 @@ Item
|
|||||||
if(wallpaper.configuration.shader_package)
|
if(wallpaper.configuration.shader_package)
|
||||||
shaderPackModel.loadJson(wallpaper.configuration.shader_package);
|
shaderPackModel.loadJson(wallpaper.configuration.shader_package);
|
||||||
|
|
||||||
|
Qt.createQmlObject(`import QtQuick
|
||||||
|
MouseArea
|
||||||
|
{
|
||||||
|
id: mouseTrackingArea
|
||||||
|
propagateComposedEvents: true
|
||||||
|
preventStealing: false
|
||||||
|
enabled: wallpaper.configuration.mouseAllowed
|
||||||
|
anchors.fill: parent
|
||||||
|
hoverEnabled: true
|
||||||
|
onPositionChanged: (mouse) => {
|
||||||
|
mouse.accepted = false
|
||||||
|
mainItem.iMouse.x = mouse.x * wallpaper.configuration.mouseSpeedBias
|
||||||
|
mainItem.iMouse.y = -mouse.y * wallpaper.configuration.mouseSpeedBias
|
||||||
|
}
|
||||||
|
onClicked:(mouse) => {
|
||||||
|
mouse.accepted = false
|
||||||
|
mainItem.iMouse.z = mouse.x
|
||||||
|
mainItem.iMouse.w = mouse.y
|
||||||
|
}
|
||||||
|
// this still doesnt work... guess a C++ wrapper is all that can be done?
|
||||||
|
onPressed:(mouse) => {
|
||||||
|
mouse.accepted = false
|
||||||
|
}
|
||||||
|
onPressAndHold:(mouse) => {
|
||||||
|
mouse.accepted = false
|
||||||
|
}
|
||||||
|
onDoubleClicked:(mouse) => {
|
||||||
|
mouse.accepted = false
|
||||||
|
}
|
||||||
|
//cancelled, entered, and exited do not pass mouse events, so we can remove them
|
||||||
|
onReleased:(mouse) => {
|
||||||
|
mouse.accepted = false
|
||||||
|
}
|
||||||
|
onWheel: (mouse) => {
|
||||||
|
mouse.accepted = false
|
||||||
|
}
|
||||||
|
}`, parent.parent, "mouseTrackerArea");
|
||||||
|
|
||||||
ready = true
|
ready = true
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -168,23 +239,26 @@ Item
|
|||||||
|
|
||||||
channel.frameBufferChannel = json.frame_buffer_channel !== undefined ? json.frame_buffer_channel : -1
|
channel.frameBufferChannel = json.frame_buffer_channel !== undefined ? json.frame_buffer_channel : -1
|
||||||
channel.type = json.type !== undefined ? json.type : typeDefault
|
channel.type = json.type !== undefined ? json.type : typeDefault
|
||||||
channel.anchors.fill = channel.parent
|
//channel.anchors.fill = channel.parent
|
||||||
channel.visible = false
|
channel.visible = false
|
||||||
channel.iMouse = Qt.binding(() => { return mainItem.iMouse; })
|
channel.iMouse = Qt.binding(() => { return mainItem.iMouse; })
|
||||||
channel.iTime = Qt.binding(() => { return mainItem.iTime; })
|
channel.iTime = Qt.binding(() => { return mainItem.iTime; })
|
||||||
channel.iResolution = Qt.binding(() => { return Qt.vector3d(json.resolution_x || mainItem.width, json.resolution_y || mainItem.height, 1.0); })
|
channel.iResolutionScale = json.resolution_scale ? json.resolution_scale : 1.0
|
||||||
|
channel.iResolution = Qt.binding(() => { return json.resolution_x ? Qt.vector3d(json.resolution_x, json.resolution_y, 1.0) : Qt.vector3d(mainItem.iResolution.x,mainItem.iResolution.y,1.0); })
|
||||||
channel.mouseBias = json.mouse_scale ? json.mouse_scale : 1.0
|
channel.mouseBias = json.mouse_scale ? json.mouse_scale : 1.0
|
||||||
channel.iTimeScale = json.time_scale ? json.time_scale : 1.0
|
channel.iTimeScale = json.time_scale ? json.time_scale : 1.0
|
||||||
channel.iTimeDelta = Qt.binding(() => { return mainItem.iTimeDelta; })
|
channel.iTimeDelta = Qt.binding(() => { return mainItem.iTimeDelta; })
|
||||||
|
channel.width = mainItem.iResolution.x
|
||||||
|
channel.height = mainItem.iResolution.y
|
||||||
|
|
||||||
channel.iChannelResolution = Qt.binding(() => {
|
// channel.iChannelResolution = Qt.binding(() => {
|
||||||
return [
|
// return [
|
||||||
Qt.vector3d(json.resolution_x || mainItem.width, json.resolution_y || mainItem.height, 1.0),
|
// Qt.vector3d(json.resolution_x || mainItem.width, json.resolution_y || mainItem.height, 1.0),
|
||||||
Qt.vector3d(json.resolution_x || mainItem.width, json.resolution_y || mainItem.height, 1.0),
|
// Qt.vector3d(json.resolution_x || mainItem.width, json.resolution_y || mainItem.height, 1.0),
|
||||||
Qt.vector3d(json.resolution_x || mainItem.width, json.resolution_y || mainItem.height, 1.0),
|
// Qt.vector3d(json.resolution_x || mainItem.width, json.resolution_y || mainItem.height, 1.0),
|
||||||
Qt.vector3d(json.resolution_x || mainItem.width, json.resolution_y || mainItem.height, 1.0)
|
// Qt.vector3d(json.resolution_x || mainItem.width, json.resolution_y || mainItem.height, 1.0)
|
||||||
];
|
// ];
|
||||||
});
|
// });
|
||||||
|
|
||||||
channel.iChannelTime = Qt.binding(() => {
|
channel.iChannelTime = Qt.binding(() => {
|
||||||
return [
|
return [
|
||||||
@@ -196,7 +270,7 @@ Item
|
|||||||
});
|
});
|
||||||
|
|
||||||
channel.iFrameRate = Qt.binding(() => { return mainItem.iFrameRate; })
|
channel.iFrameRate = Qt.binding(() => { return mainItem.iFrameRate; })
|
||||||
channel.iFrame = Qt.binding(() => { return mainItem.iFrame; })
|
channel.iFrame = mainItem.iFrame
|
||||||
channel.invert = json.invert ? json.invert : false
|
channel.invert = json.invert ? json.invert : false
|
||||||
|
|
||||||
channel.source = source
|
channel.source = source
|
||||||
@@ -347,6 +421,8 @@ Item
|
|||||||
recursive: false,
|
recursive: false,
|
||||||
mipmap: false
|
mipmap: false
|
||||||
});
|
});
|
||||||
|
|
||||||
|
data.channels.push(result) // save for destroying
|
||||||
}
|
}
|
||||||
|
|
||||||
return result;
|
return result;
|
||||||
|
|||||||
@@ -69,10 +69,29 @@ Item
|
|||||||
property var iDate
|
property var iDate
|
||||||
property real iTimeScale: 1 // This is used to scale the time for the shader, allowing for slow motion or fast forward effects per channel
|
property real iTimeScale: 1 // This is used to scale the time for the shader, allowing for slow motion or fast forward effects per channel
|
||||||
property int frameBufferChannel: -1
|
property int frameBufferChannel: -1
|
||||||
|
property bool blending: false
|
||||||
|
|
||||||
|
// bind to ShaderEffectSource.live to prevent data being updated causing a refresh between intended frames. I think this may be why
|
||||||
|
// the shaders are using so many resources. This is likely to cause issues of its own since we have no way of knowing the progress
|
||||||
|
// of the current capture, but we'll cross that bridge later
|
||||||
|
property bool active: true
|
||||||
|
|
||||||
|
// this seems to work better than doubling the timer frequency and setting active/inactive states,
|
||||||
|
// but god damn does it feel hacky. Try to find a better way to actually limit framerate
|
||||||
|
onIFrameChanged: () =>
|
||||||
|
{
|
||||||
|
active = true;
|
||||||
|
active = false;
|
||||||
|
}
|
||||||
|
|
||||||
property bool invert
|
property bool invert
|
||||||
|
|
||||||
property var iChannelResolution: [Qt.vector3d(channel.width * iResolutionScale, channel.height * iResolutionScale, 1), Qt.vector3d(channel.width * iResolutionScale, channel.height * iResolutionScale, 1), Qt.vector3d(channel.width * iResolutionScale, channel.height * iResolutionScale, 1)]
|
property var iChannelResolution: [Qt.vector3d(channel.iResolution.x * iResolutionScale, channel.iResolution.y * iResolutionScale, 1), Qt.vector3d(channel.iResolution.x * iResolutionScale, channel.iResolution.y * iResolutionScale, 1), Qt.vector3d(channel.iResolution.x * iResolutionScale, channel.iResolution.y * iResolutionScale, 1)]
|
||||||
|
|
||||||
|
onIResolutionChanged: () =>
|
||||||
|
{
|
||||||
|
channel.iChannelResolution = [Qt.vector3d(channel.iResolution.x * iResolutionScale, channel.iResolution.y * iResolutionScale, 1), Qt.vector3d(channel.iResolution.x * iResolutionScale, channel.iResolution.y * iResolutionScale, 1), Qt.vector3d(channel.iResolution.x * iResolutionScale, channel.iResolution.y * iResolutionScale, 1)]
|
||||||
|
}
|
||||||
|
|
||||||
QtObject
|
QtObject
|
||||||
{
|
{
|
||||||
@@ -142,8 +161,9 @@ Item
|
|||||||
{
|
{
|
||||||
loader.sourceComponent: channelAudio
|
loader.sourceComponent: channelAudio
|
||||||
|
|
||||||
loader.width: 512
|
// loader.width: 512
|
||||||
loader.height: 2
|
// loader.height: 2
|
||||||
|
// loader.and
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
]
|
]
|
||||||
@@ -251,7 +271,6 @@ Item
|
|||||||
|
|
||||||
Item
|
Item
|
||||||
{
|
{
|
||||||
property var frameBufferData: undefined
|
|
||||||
id: channelShaderContent
|
id: channelShaderContent
|
||||||
anchors.fill: parent
|
anchors.fill: parent
|
||||||
|
|
||||||
@@ -261,72 +280,85 @@ Item
|
|||||||
{
|
{
|
||||||
id: channelSource0
|
id: channelSource0
|
||||||
sourceItem: channel.iChannel0 ? channel.iChannel0 : null
|
sourceItem: channel.iChannel0 ? channel.iChannel0 : null
|
||||||
live: true
|
live: channel.active
|
||||||
smooth: true
|
smooth: false
|
||||||
sourceRect: Qt.rect(0,0, sourceItem ? sourceItem.width : 0, sourceItem ? sourceItem.height : 0)
|
sourceRect: sourceItem ? Qt.rect(0,0, sourceItem.width, sourceItem.height) : Qt.rect(0,0,0,0)
|
||||||
wrapMode: ShaderEffectSource.Repeat
|
wrapMode: ShaderEffectSource.ClampToEdge
|
||||||
textureSize: Qt.size(channelShaderContent.width, channelShaderContent.height)
|
textureSize: Qt.size(channel.iResolution.x, channel.iResolution.y)
|
||||||
textureMirroring: ShaderEffectSource.NoMirroring
|
textureMirroring: ShaderEffectSource.NoMirroring
|
||||||
recursive: true
|
recursive: false
|
||||||
mipmap: true
|
mipmap: true
|
||||||
|
hideSource: true
|
||||||
|
width: channel.iResolution.x
|
||||||
|
height: channel.iResolution.y
|
||||||
}
|
}
|
||||||
|
|
||||||
ShaderEffectSource
|
ShaderEffectSource
|
||||||
{
|
{
|
||||||
id: channelSource1
|
id: channelSource1
|
||||||
sourceItem: channel.iChannel1 ? channel.iChannel1 : null
|
sourceItem: channel.iChannel1 ? channel.iChannel1 : null
|
||||||
live: true
|
live: channel.active
|
||||||
smooth: true
|
smooth: false
|
||||||
sourceRect: Qt.rect(0,0, sourceItem ? sourceItem.width : 0, sourceItem ? sourceItem.height : 0)
|
sourceRect: sourceItem ? Qt.rect(0,0, sourceItem.width, sourceItem.height) : Qt.rect(0,0,0,0)
|
||||||
wrapMode: ShaderEffectSource.Repeat
|
wrapMode: ShaderEffectSource.ClampToEdge
|
||||||
textureSize: Qt.size(channelShaderContent.width, channelShaderContent.height)
|
textureSize: Qt.size(channel.iResolution.x, channel.iResolution.y)
|
||||||
textureMirroring: ShaderEffectSource.NoMirroring
|
textureMirroring: ShaderEffectSource.NoMirroring
|
||||||
recursive: true
|
recursive: false
|
||||||
mipmap: true
|
mipmap: true
|
||||||
|
hideSource: true
|
||||||
|
width: channel.iResolution.x
|
||||||
|
height: channel.iResolution.y
|
||||||
}
|
}
|
||||||
|
|
||||||
ShaderEffectSource
|
ShaderEffectSource
|
||||||
{
|
{
|
||||||
id: channelSource2
|
id: channelSource2
|
||||||
sourceItem: channel.iChannel2 ? channel.iChannel2 : null
|
sourceItem: channel.iChannel2 ? channel.iChannel2 : null
|
||||||
live: true
|
live: channel.active
|
||||||
smooth: true
|
smooth: false
|
||||||
sourceRect: Qt.rect(0,0, sourceItem ? sourceItem.width : 0, sourceItem ? sourceItem.height : 0)
|
sourceRect: sourceItem ? Qt.rect(0,0, sourceItem.width, sourceItem.height) : Qt.rect(0,0,0,0)
|
||||||
wrapMode: ShaderEffectSource.Repeat
|
wrapMode: ShaderEffectSource.ClampToEdge
|
||||||
textureSize: Qt.size(channelShaderContent.width, channelShaderContent.height)
|
textureSize: Qt.size(channel.iResolution.x, channel.iResolution.y)
|
||||||
textureMirroring: ShaderEffectSource.NoMirroring
|
textureMirroring: ShaderEffectSource.NoMirroring
|
||||||
recursive: true
|
recursive: false
|
||||||
mipmap: true
|
mipmap: true
|
||||||
|
hideSource: true
|
||||||
|
width: channel.iResolution.x
|
||||||
|
height: channel.iResolution.y
|
||||||
}
|
}
|
||||||
|
|
||||||
ShaderEffectSource
|
ShaderEffectSource
|
||||||
{
|
{
|
||||||
id: channelSource3
|
id: channelSource3
|
||||||
sourceItem: channel.iChannel3 ? channel.iChannel3 : null
|
sourceItem: channel.iChannel3 ? channel.iChannel3 : null
|
||||||
live: true
|
live: channel.active
|
||||||
smooth: true
|
smooth: false
|
||||||
sourceRect: Qt.rect(0,0, sourceItem ? sourceItem.width : 0, sourceItem ? sourceItem.height : 0)
|
sourceRect: sourceItem ? Qt.rect(0,0, sourceItem.width, sourceItem.height) : Qt.rect(0,0,0,0)
|
||||||
wrapMode: ShaderEffectSource.Repeat
|
wrapMode: ShaderEffectSource.ClampToEdge
|
||||||
textureSize: Qt.size(channelShaderContent.width, channelShaderContent.height)
|
textureSize: Qt.size(channel.iResolution.x, channel.iResolution.y)
|
||||||
textureMirroring: ShaderEffectSource.NoMirroring
|
textureMirroring: ShaderEffectSource.NoMirroring
|
||||||
recursive: true
|
recursive: false
|
||||||
mipmap: true
|
mipmap: true
|
||||||
|
hideSource: true
|
||||||
|
width: channel.iResolution.x
|
||||||
|
height: channel.iResolution.y
|
||||||
}
|
}
|
||||||
|
|
||||||
// recursive frame buffer
|
// recursive frame buffer
|
||||||
ShaderEffectSource
|
ShaderEffectSource
|
||||||
{
|
{
|
||||||
id: frameBufferSource
|
id: frameBufferSource
|
||||||
sourceItem: channelShaderContent
|
sourceItem: channel.frameBufferChannel === -1 ? null : channelShaderContent
|
||||||
live: true
|
|
||||||
sourceRect: Qt.rect(0,0, channelShaderContent.width, channelShaderContent.height)
|
sourceRect: Qt.rect(0,0, channelShaderContent.width, channelShaderContent.height)
|
||||||
wrapMode: ShaderEffectSource.Repeat
|
wrapMode: ShaderEffectSource.ClampToEdge
|
||||||
recursive: true
|
live: channel.active
|
||||||
mipmap: true
|
mipmap: true
|
||||||
|
recursive: true
|
||||||
textureSize: Qt.size(channelShaderContent.width, channelShaderContent.height)
|
textureSize: Qt.size(channelShaderContent.width, channelShaderContent.height)
|
||||||
anchors.fill: parent
|
|
||||||
visible: false
|
visible: false
|
||||||
textureMirroring: ShaderEffectSource.NoMirroring
|
textureMirroring: ShaderEffectSource.NoMirroring
|
||||||
|
width: channel.iResolution.x
|
||||||
|
height: channel.iResolution.y
|
||||||
}
|
}
|
||||||
|
|
||||||
// The shader effect that will be used to render the shader
|
// The shader effect that will be used to render the shader
|
||||||
@@ -350,10 +382,21 @@ Item
|
|||||||
property var iChannelResolution: channel.iResolution
|
property var iChannelResolution: channel.iResolution
|
||||||
|
|
||||||
fragmentShader: Qt.resolvedUrl(channel.source)
|
fragmentShader: Qt.resolvedUrl(channel.source)
|
||||||
anchors.fill: parent
|
width: channel.iResolution.x
|
||||||
|
height: channel.iResolution.y
|
||||||
|
|
||||||
id: channelShaderOutput
|
id: channelShaderOutput
|
||||||
|
|
||||||
|
blending: channel.blending
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// ShaderEffectSource
|
||||||
|
// {
|
||||||
|
// anchors.fill: parent
|
||||||
|
// sourceItem: channelShaderOutput
|
||||||
|
// hideSource: true
|
||||||
|
// visible: true
|
||||||
|
// }
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -430,11 +473,29 @@ Item
|
|||||||
{
|
{
|
||||||
width: 512
|
width: 512
|
||||||
height: 2
|
height: 2
|
||||||
anchors.top: channel.invert ? undefined : parent.top
|
anchors.top: !channel.invert ? undefined : parent.top
|
||||||
anchors.bottom: channel.invert ? parent.bottom : undefined
|
anchors.bottom: !channel.invert ? parent.bottom : undefined
|
||||||
id: textureImage
|
id: textureImage
|
||||||
source: "image://audiotexture/frame"
|
source: "image://audiotexture/frame"
|
||||||
fillMode: Image.PreserveAspectFit
|
fillMode: Image.Pad
|
||||||
|
|
||||||
|
// we need to flip the texture when the channel itself is flipped
|
||||||
|
// so the orientation of the audio data is preserved
|
||||||
|
transform: Rotation
|
||||||
|
{
|
||||||
|
origin.x: textureImage.width / 2
|
||||||
|
origin.y: textureImage.height / 2
|
||||||
|
|
||||||
|
// For vertical flipping, we need to transform the x axis
|
||||||
|
axis
|
||||||
|
{
|
||||||
|
x: 1
|
||||||
|
y: 0
|
||||||
|
z: 0
|
||||||
|
}
|
||||||
|
|
||||||
|
angle: data.angle + 180
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
Timer
|
Timer
|
||||||
|
|||||||
@@ -339,7 +339,7 @@ Item
|
|||||||
id: speedSlider
|
id: speedSlider
|
||||||
Layout.fillWidth: true
|
Layout.fillWidth: true
|
||||||
from: 0
|
from: 0
|
||||||
to: 16
|
to: 4
|
||||||
stepSize: 0.1
|
stepSize: 0.1
|
||||||
onValueChanged: shaderSpeedField.text = String(value.toFixed(2));
|
onValueChanged: shaderSpeedField.text = String(value.toFixed(2));
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -37,7 +37,7 @@ Item
|
|||||||
{
|
{
|
||||||
property var screenGeometry
|
property var screenGeometry
|
||||||
property real pixelRatio: 1 //This will (hopefully) be set to PlasmaCore.Units.devicePixelRatio in onCompleted
|
property real pixelRatio: 1 //This will (hopefully) be set to PlasmaCore.Units.devicePixelRatio in onCompleted
|
||||||
property vector3d iResolution: Qt.vector3d(wallpaper.configuration.resolution_x,wallpaper.configuration.resolution_y,1)//width, height, pixel aspect ratio
|
property vector3d iResolution: Qt.vector3d(wallpaper.configuration.resolution_x || mainItem.width,wallpaper.configuration.resolution_y || mainItem.height,1)//width, height, pixel aspect ratio
|
||||||
property real iTime: 0 //used by most motion shaders
|
property real iTime: 0 //used by most motion shaders
|
||||||
property real iTimeDelta: iTime
|
property real iTimeDelta: iTime
|
||||||
property var iChannelTime: [iTime, iTime, iTime, iTime] //individual channel time values
|
property var iChannelTime: [iTime, iTime, iTime, iTime] //individual channel time values
|
||||||
@@ -84,9 +84,11 @@ Item
|
|||||||
iTime: mainItem.iTime
|
iTime: mainItem.iTime
|
||||||
iMouse: mainItem.iMouse
|
iMouse: mainItem.iMouse
|
||||||
iResolution: mainItem.iChannelResolution[0]
|
iResolution: mainItem.iChannelResolution[0]
|
||||||
|
iFrame: mainItem.iFrame
|
||||||
|
|
||||||
id: channel0
|
id: channel0
|
||||||
anchors.fill: parent
|
width: mainItem.iResolution.x
|
||||||
|
height: mainItem.iResolution.y
|
||||||
type: wallpaper.configuration.iChannel0_flag ? wallpaper.configuration.iChannel0_type : 0
|
type: wallpaper.configuration.iChannel0_flag ? wallpaper.configuration.iChannel0_type : 0
|
||||||
|
|
||||||
source: wallpaper.configuration.iChannel0_flag ? Qt.resolvedUrl(wallpaper.configuration.iChannel0) : ""
|
source: wallpaper.configuration.iChannel0_flag ? Qt.resolvedUrl(wallpaper.configuration.iChannel0) : ""
|
||||||
@@ -101,9 +103,11 @@ Item
|
|||||||
visible: wallpaper.configuration.iChannel1_flag && (channelOutput.source === "" || channelOutput.source === undefined)
|
visible: wallpaper.configuration.iChannel1_flag && (channelOutput.source === "" || channelOutput.source === undefined)
|
||||||
iTime: mainItem.iTime
|
iTime: mainItem.iTime
|
||||||
iResolution: mainItem.iChannelResolution[1]
|
iResolution: mainItem.iChannelResolution[1]
|
||||||
|
iFrame: mainItem.iFrame
|
||||||
|
|
||||||
id: channel1
|
id: channel1
|
||||||
anchors.fill: parent
|
width: mainItem.iResolution.x
|
||||||
|
height: mainItem.iResolution.y
|
||||||
type: wallpaper.configuration.iChannel1_flag ? wallpaper.configuration.iChannel1_type : 0
|
type: wallpaper.configuration.iChannel1_flag ? wallpaper.configuration.iChannel1_type : 0
|
||||||
|
|
||||||
source: wallpaper.configuration.iChannel1_flag ? Qt.resolvedUrl(wallpaper.configuration.iChannel1) : ""
|
source: wallpaper.configuration.iChannel1_flag ? Qt.resolvedUrl(wallpaper.configuration.iChannel1) : ""
|
||||||
@@ -118,9 +122,11 @@ Item
|
|||||||
visible: wallpaper.configuration.iChannel2_flag && (channelOutput.source === "" || channelOutput.source === undefined)
|
visible: wallpaper.configuration.iChannel2_flag && (channelOutput.source === "" || channelOutput.source === undefined)
|
||||||
iTime: mainItem.iTime
|
iTime: mainItem.iTime
|
||||||
iResolution: mainItem.iChannelResolution[2]
|
iResolution: mainItem.iChannelResolution[2]
|
||||||
|
iFrame: mainItem.iFrame
|
||||||
|
|
||||||
id: channel2
|
id: channel2
|
||||||
anchors.fill: parent
|
width: mainItem.iResolution.x
|
||||||
|
height: mainItem.iResolution.y
|
||||||
type: wallpaper.configuration.iChannel2_flag ? wallpaper.configuration.iChannel2_type : 0
|
type: wallpaper.configuration.iChannel2_flag ? wallpaper.configuration.iChannel2_type : 0
|
||||||
|
|
||||||
source: wallpaper.configuration.iChannel2_flag ? Qt.resolvedUrl(wallpaper.configuration.iChannel2) : ""
|
source: wallpaper.configuration.iChannel2_flag ? Qt.resolvedUrl(wallpaper.configuration.iChannel2) : ""
|
||||||
@@ -137,9 +143,11 @@ Item
|
|||||||
iChannelTime: [mainItem.iTime, mainItem.iTime, mainItem.iTime, mainItem.iTime]
|
iChannelTime: [mainItem.iTime, mainItem.iTime, mainItem.iTime, mainItem.iTime]
|
||||||
iResolution: mainItem.iChannelResolution[3]
|
iResolution: mainItem.iChannelResolution[3]
|
||||||
iDate: mainItem.iDate
|
iDate: mainItem.iDate
|
||||||
|
iFrame: mainItem.iFrame
|
||||||
|
|
||||||
id: channel3
|
id: channel3
|
||||||
anchors.fill: parent
|
width: mainItem.iResolution.x
|
||||||
|
height: mainItem.iResolution.y
|
||||||
type: wallpaper.configuration.iChannel3_flag ? wallpaper.configuration.iChannel3_type : 0
|
type: wallpaper.configuration.iChannel3_flag ? wallpaper.configuration.iChannel3_type : 0
|
||||||
|
|
||||||
source: wallpaper.configuration.iChannel3_flag ? Qt.resolvedUrl(wallpaper.configuration.iChannel3) : ""
|
source: wallpaper.configuration.iChannel3_flag ? Qt.resolvedUrl(wallpaper.configuration.iChannel3) : ""
|
||||||
@@ -155,9 +163,11 @@ Item
|
|||||||
iTime: mainItem.iTime
|
iTime: mainItem.iTime
|
||||||
iMouse: mainItem.iMouse
|
iMouse: mainItem.iMouse
|
||||||
iResolution: mainItem.iResolution
|
iResolution: mainItem.iResolution
|
||||||
|
iFrame: mainItem.iFrame
|
||||||
|
|
||||||
id: channelOutput
|
id: channelOutput
|
||||||
anchors.fill: parent
|
width: mainItem.iResolution.x
|
||||||
|
height: mainItem.iResolution.y
|
||||||
type: ShaderChannel.Type.ShaderChannel
|
type: ShaderChannel.Type.ShaderChannel
|
||||||
source: wallpaper.configuration.selectedShaderPath ? wallpaper.configuration.selectedShaderPath : ""
|
source: wallpaper.configuration.selectedShaderPath ? wallpaper.configuration.selectedShaderPath : ""
|
||||||
|
|
||||||
@@ -167,11 +177,27 @@ Item
|
|||||||
iChannel3: channel3
|
iChannel3: channel3
|
||||||
|
|
||||||
visible: true // Set to true to display the output
|
visible: true // Set to true to display the output
|
||||||
|
blending: true
|
||||||
|
}
|
||||||
|
|
||||||
|
ShaderEffectSource
|
||||||
|
{
|
||||||
|
anchors.fill: parent
|
||||||
|
sourceItem: channelOutput
|
||||||
|
sourceRect: Qt.rect(0,0, mainItem.iResolution.x, mainItem.iResolution.y)
|
||||||
|
textureSize: Qt.size(mainItem.iResolution.x, mainItem.iResolution.y)
|
||||||
|
hideSource: true
|
||||||
|
visible: true
|
||||||
|
smooth: true
|
||||||
|
live: true
|
||||||
|
|
||||||
|
id: finalSource
|
||||||
}
|
}
|
||||||
|
|
||||||
// To save on performance, just use one timer for all channels
|
// To save on performance, just use one timer for all channels
|
||||||
Timer
|
Timer
|
||||||
{
|
{
|
||||||
|
property var date: new Date();
|
||||||
id: channelTimer
|
id: channelTimer
|
||||||
|
|
||||||
//Not entirely sure if this will actually limit the frame rate
|
//Not entirely sure if this will actually limit the frame rate
|
||||||
@@ -183,7 +209,6 @@ Item
|
|||||||
triggeredOnStart: true
|
triggeredOnStart: true
|
||||||
onTriggered:
|
onTriggered:
|
||||||
{
|
{
|
||||||
var date = new Date();
|
|
||||||
var startOfDay = new Date(date.getFullYear(), date.getMonth(), date.getDate(), 0, 0, 0);
|
var startOfDay = new Date(date.getFullYear(), date.getMonth(), date.getDate(), 0, 0, 0);
|
||||||
var secondsSinceMidnight = (date - startOfDay) / 1000;
|
var secondsSinceMidnight = (date - startOfDay) / 1000;
|
||||||
|
|
||||||
|
|||||||
@@ -93,6 +93,8 @@ Kirigami.FormLayout
|
|||||||
property alias cfg_resolution_x: resolutionXField.value
|
property alias cfg_resolution_x: resolutionXField.value
|
||||||
property alias cfg_resolution_y: resolutionYField.value
|
property alias cfg_resolution_y: resolutionYField.value
|
||||||
|
|
||||||
|
property alias cfg_framerate_limit: frameRateField.value
|
||||||
|
|
||||||
Palette
|
Palette
|
||||||
{
|
{
|
||||||
id: palette
|
id: palette
|
||||||
@@ -116,7 +118,7 @@ Kirigami.FormLayout
|
|||||||
Kirigami.FormData.label: i18nd("com.github.digitalartifex.komplex", "Engine Mode:")
|
Kirigami.FormData.label: i18nd("com.github.digitalartifex.komplex", "Engine Mode:")
|
||||||
ComboBox
|
ComboBox
|
||||||
{
|
{
|
||||||
Layout.preferredWidth: Kirigami.Units.gridUnit * 11
|
Layout.preferredWidth: Kirigami.Units.gridUnit * 11.5
|
||||||
id: engineModeSelect
|
id: engineModeSelect
|
||||||
currentIndex: root.cfg_komplex_mode
|
currentIndex: root.cfg_komplex_mode
|
||||||
onCurrentIndexChanged: root.cfg_komplex_mode = currentIndex
|
onCurrentIndexChanged: root.cfg_komplex_mode = currentIndex
|
||||||
@@ -141,7 +143,7 @@ Kirigami.FormLayout
|
|||||||
property string shader
|
property string shader
|
||||||
|
|
||||||
id: selectedShader
|
id: selectedShader
|
||||||
Layout.preferredWidth: Kirigami.Units.gridUnit * 11
|
Layout.preferredWidth: Kirigami.Units.gridUnit * 11.5
|
||||||
model: FolderListModel
|
model: FolderListModel
|
||||||
{
|
{
|
||||||
id: folderListModel
|
id: folderListModel
|
||||||
@@ -182,8 +184,8 @@ Kirigami.FormLayout
|
|||||||
id: shaderFileButton
|
id: shaderFileButton
|
||||||
icon.name: "folder-symbolic"
|
icon.name: "folder-symbolic"
|
||||||
text: i18nd("@button:toggle_select_shader", "Select File")
|
text: i18nd("@button:toggle_select_shader", "Select File")
|
||||||
Layout.preferredWidth: Kirigami.Units.gridUnit * 9
|
Layout.preferredWidth: Kirigami.Units.gridUnit * 8.5
|
||||||
Layout.preferredHeight: Kirigami.Units.gridUnit * 2
|
Layout.preferredHeight: selectedShader.height
|
||||||
onClicked:
|
onClicked:
|
||||||
{
|
{
|
||||||
fileDialog.currentFolder = "file://" + shaderPackModel.shadersPath;
|
fileDialog.currentFolder = "file://" + shaderPackModel.shadersPath;
|
||||||
@@ -220,7 +222,7 @@ Kirigami.FormLayout
|
|||||||
property string shader
|
property string shader
|
||||||
|
|
||||||
id: selectedShaderPack
|
id: selectedShaderPack
|
||||||
Layout.preferredWidth: Kirigami.Units.gridUnit * 11
|
Layout.preferredWidth: Kirigami.Units.gridUnit * 11.5
|
||||||
model: shaderPackModel.availableShaderPacks
|
model: shaderPackModel.availableShaderPacks
|
||||||
delegate: Component
|
delegate: Component
|
||||||
{
|
{
|
||||||
@@ -254,8 +256,8 @@ Kirigami.FormLayout
|
|||||||
id: packFileButton
|
id: packFileButton
|
||||||
icon.name: "folder-symbolic"
|
icon.name: "folder-symbolic"
|
||||||
text: i18nd("@button:toggle_select_shader", "Select File")
|
text: i18nd("@button:toggle_select_shader", "Select File")
|
||||||
Layout.preferredWidth: Kirigami.Units.gridUnit * 9
|
Layout.preferredWidth: Kirigami.Units.gridUnit * 8.5
|
||||||
Layout.preferredHeight: Kirigami.Units.gridUnit * 2
|
Layout.preferredHeight: selectedShaderPack.height
|
||||||
onClicked:
|
onClicked:
|
||||||
{
|
{
|
||||||
packDialog.currentFolder = "file://" + shaderPackModel.shaderPackInstallPath;
|
packDialog.currentFolder = "file://" + shaderPackModel.shaderPackInstallPath;
|
||||||
@@ -280,8 +282,13 @@ Kirigami.FormLayout
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
Kirigami.Separator
|
||||||
|
{
|
||||||
|
Kirigami.FormData.isSection: false
|
||||||
|
}
|
||||||
TabBar
|
TabBar
|
||||||
{
|
{
|
||||||
|
Layout.topMargin: 6
|
||||||
Layout.fillWidth: true
|
Layout.fillWidth: true
|
||||||
id: navBar
|
id: navBar
|
||||||
width: parent.width
|
width: parent.width
|
||||||
@@ -352,7 +359,7 @@ Kirigami.FormLayout
|
|||||||
{
|
{
|
||||||
id: shaderChannelOverlay0
|
id: shaderChannelOverlay0
|
||||||
parent: applicationWindow().overlay
|
parent: applicationWindow().overlay
|
||||||
implicitHeight: 400
|
implicitHeight: 420
|
||||||
|
|
||||||
ShaderChannelConfiguration
|
ShaderChannelConfiguration
|
||||||
{
|
{
|
||||||
@@ -398,7 +405,7 @@ Kirigami.FormLayout
|
|||||||
{
|
{
|
||||||
id: shaderChannelOverlay1
|
id: shaderChannelOverlay1
|
||||||
parent: applicationWindow().overlay
|
parent: applicationWindow().overlay
|
||||||
implicitHeight: 400
|
implicitHeight: 420
|
||||||
|
|
||||||
ShaderChannelConfiguration
|
ShaderChannelConfiguration
|
||||||
{
|
{
|
||||||
@@ -443,7 +450,7 @@ Kirigami.FormLayout
|
|||||||
{
|
{
|
||||||
id: shaderChannelOverlay2
|
id: shaderChannelOverlay2
|
||||||
parent: applicationWindow().overlay
|
parent: applicationWindow().overlay
|
||||||
implicitHeight: 400
|
implicitHeight: 420
|
||||||
|
|
||||||
ShaderChannelConfiguration
|
ShaderChannelConfiguration
|
||||||
{
|
{
|
||||||
@@ -487,7 +494,7 @@ Kirigami.FormLayout
|
|||||||
{
|
{
|
||||||
id: shaderChannelOverlay3
|
id: shaderChannelOverlay3
|
||||||
parent: applicationWindow().overlay
|
parent: applicationWindow().overlay
|
||||||
implicitHeight: 400
|
implicitHeight: 420
|
||||||
|
|
||||||
ShaderChannelConfiguration
|
ShaderChannelConfiguration
|
||||||
{
|
{
|
||||||
@@ -577,6 +584,49 @@ Kirigami.FormLayout
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
RowLayout
|
||||||
|
{
|
||||||
|
visible: navBar.currentIndex === 1
|
||||||
|
|
||||||
|
Kirigami.FormData.label: i18nd("com.github.digitalartifex.komplex", "Frame Rate:")
|
||||||
|
|
||||||
|
TextField
|
||||||
|
{
|
||||||
|
property int value
|
||||||
|
|
||||||
|
id: frameRateField
|
||||||
|
inputMethodHints: Qt.ImhFormattedNumbersOnly
|
||||||
|
Layout.preferredWidth: Kirigami.Units.gridUnit * 4
|
||||||
|
|
||||||
|
onEditingFinished: () =>
|
||||||
|
{
|
||||||
|
value = parseInt(text)
|
||||||
|
}
|
||||||
|
Keys.onPressed: (event) =>
|
||||||
|
{
|
||||||
|
if (event.key === Qt.Key_Return || event.key === Qt.Key_Enter)
|
||||||
|
{
|
||||||
|
frameRateField.focus = false; // Unfocus the TextField
|
||||||
|
event.accepted = true; // Prevent further propagation of the key event
|
||||||
|
}
|
||||||
|
}
|
||||||
|
background: Rectangle
|
||||||
|
{
|
||||||
|
color: resolutionXField.activeFocus ? palette.base : "transparent"
|
||||||
|
border.color: resolutionXField.activeFocus ? palette.highlight : "transparent"
|
||||||
|
border.width: 1
|
||||||
|
radius: 4
|
||||||
|
anchors.fill: resolutionXField
|
||||||
|
anchors.margins: -2
|
||||||
|
}
|
||||||
|
|
||||||
|
Component.onCompleted: () =>
|
||||||
|
{
|
||||||
|
text = value
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
RowLayout
|
RowLayout
|
||||||
{
|
{
|
||||||
visible: navBar.currentIndex === 1
|
visible: navBar.currentIndex === 1
|
||||||
@@ -589,8 +639,8 @@ Kirigami.FormLayout
|
|||||||
{
|
{
|
||||||
id: speedSlider
|
id: speedSlider
|
||||||
Layout.fillWidth: true
|
Layout.fillWidth: true
|
||||||
from: -10.0
|
from: -4.0
|
||||||
to: 10.0
|
to: 4.0
|
||||||
stepSize: 0.01
|
stepSize: 0.01
|
||||||
onValueChanged: shaderSpeedField.text = String(value.toFixed(2));
|
onValueChanged: shaderSpeedField.text = String(value.toFixed(2));
|
||||||
}
|
}
|
||||||
@@ -728,8 +778,8 @@ Kirigami.FormLayout
|
|||||||
{
|
{
|
||||||
id: mouseBiasSlider
|
id: mouseBiasSlider
|
||||||
Layout.preferredWidth: Kirigami.Units.gridUnit * 16
|
Layout.preferredWidth: Kirigami.Units.gridUnit * 16
|
||||||
from: -10.0
|
from: 0.0
|
||||||
to: 10.0
|
to: 4.0
|
||||||
stepSize: 0.01
|
stepSize: 0.01
|
||||||
value: root.cfg_mouseSpeedBias ? root.cfg_mouseSpeedBias : 1.0
|
value: root.cfg_mouseSpeedBias ? root.cfg_mouseSpeedBias : 1.0
|
||||||
onValueChanged: () =>
|
onValueChanged: () =>
|
||||||
|
|||||||
@@ -38,6 +38,10 @@ WallpaperItem
|
|||||||
id: wallpaperItem
|
id: wallpaperItem
|
||||||
Item
|
Item
|
||||||
{
|
{
|
||||||
|
property int resolution_x: wallpaper.configuration.resolution_x
|
||||||
|
property int resolution_y: wallpaper.configuration.resolution_y
|
||||||
|
property bool changing: false
|
||||||
|
|
||||||
anchors.fill: parent
|
anchors.fill: parent
|
||||||
|
|
||||||
Loader
|
Loader
|
||||||
@@ -53,7 +57,7 @@ WallpaperItem
|
|||||||
when: wallpaper.configuration.komplex_mode === 0
|
when: wallpaper.configuration.komplex_mode === 0
|
||||||
PropertyChanges
|
PropertyChanges
|
||||||
{
|
{
|
||||||
pageLoader.sourceComponent: shaderToysContent
|
pageLoader.sourceComponent: shaderToyContent
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
State
|
State
|
||||||
@@ -69,7 +73,7 @@ WallpaperItem
|
|||||||
|
|
||||||
Component
|
Component
|
||||||
{
|
{
|
||||||
id: shaderToysContent
|
id: shaderToyContent
|
||||||
|
|
||||||
ShaderToyModel
|
ShaderToyModel
|
||||||
{
|
{
|
||||||
@@ -88,5 +92,39 @@ WallpaperItem
|
|||||||
anchors.fill: parent
|
anchors.fill: parent
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
onResolution_xChanged: () =>
|
||||||
|
{
|
||||||
|
if(changing)
|
||||||
|
return;
|
||||||
|
|
||||||
|
changing = true
|
||||||
|
|
||||||
|
pageLoader.sourceComponent = null
|
||||||
|
|
||||||
|
if(wallpaper.configuration.komplex_mode === 0)
|
||||||
|
pageLoader.sourceComponent = shaderToyContent
|
||||||
|
else
|
||||||
|
pageLoader.sourceComponent = packContent
|
||||||
|
|
||||||
|
changing = false
|
||||||
|
}
|
||||||
|
|
||||||
|
onResolution_yChanged: () =>
|
||||||
|
{
|
||||||
|
if(changing)
|
||||||
|
return;
|
||||||
|
|
||||||
|
changing = true
|
||||||
|
|
||||||
|
pageLoader.sourceComponent = null
|
||||||
|
|
||||||
|
if(wallpaper.configuration.komplex_mode === 0)
|
||||||
|
pageLoader.sourceComponent = shaderToyContent
|
||||||
|
else
|
||||||
|
pageLoader.sourceComponent = packContent
|
||||||
|
|
||||||
|
changing = false
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
Reference in New Issue
Block a user