Files
komplex-hub/Dependencies/Components/imports/designeffects/shaders/innerShadowClip.frag
T
2026-06-02 15:11:36 -04:00

28 lines
632 B
GLSL

#version 440
layout(location = 0) in vec2 qt_TexCoord0;
layout(location = 0) out vec4 fragColor;
layout(std140, binding = 0) uniform buf {
mat4 qt_Matrix;
float qt_Opacity;
};
layout(binding = 1) uniform sampler2D shadow;
layout(binding = 2) uniform sampler2D original;
void main() {
vec4 o = texture(original, qt_TexCoord0); // original
if (o.a == 0)
discard;
vec4 s = texture(shadow, qt_TexCoord0); // shadow
if (s.a == 0)
discard;
fragColor = s;
//} else {
// fragColor.rgb = mix(s.rgb, o.rgb, (1.0 - s.a));
// fragColor.a = s.a + (o.a * (1.0 - s.a));
//}
}